Halo: Infinite - Master Chief (model)

I worked on the Master Chief model that was featured in the E3 2019 Halo Infinite trailer “Discover Hope”.

I was responsible for: 



- Concepting Master Chief in collaboration with, and under the direction of Nicolas ‘Sparth’ Bouvier

- Modeling (hipoly, lowpoly, bakes) Master Chief’s techsuit, armor and helmet. 

——— 

- Nicolas ‘Sparth’ Bouvier is Art Director.
https://www.artstation.com/sparth
- Kyle Hefley was responsible for all Master Chief texture work. 

https://www.artstation.com/sortadone

- Matt Aldridge is Lead Character Artist. 
 

 

- Daniel Chavez created the concept for Chief’s gloves.

- Liquid Development created Chief’s gloves:
Nick Govaco did the high-poly & Joshua Gregory did low/bakes.
- Pelican concept by David Heidhoff, Nicolas Bouvier and Darren Bacon. Pelican model by Can Tuncer & Andrew Bradbury. Pilot by Bryan Repka, Brad Shortt and Jonathan Sabella. All credit and kudos to the fantastic team at 343 Industries that created the trailer.

Halo: Infinite box art, using ingame Chief model. Master Chief textures by Kyle Hefley. Lighting by Kevin Dalziel. Pose by JuanCarlos Larrea. Pelican by Can Tuncer & Andrew Bradbury. Background by Martin Deschambault.

Halo: Infinite box art, using ingame Chief model. Master Chief textures by Kyle Hefley. Lighting by Kevin Dalziel. Pose by JuanCarlos Larrea. Pelican by Can Tuncer & Andrew Bradbury. Background by Martin Deschambault.

Halo Infinite - E3 2019 - Discover Hope